X N A · L E C T U R E · with Dave Mitchell the director of Microsofts xna game developer tool department giving a lecture at Game Developers' Evening at Swedish Game Awards at Royal Institute of Technology. Talking about democratization of game development with easier, shorter, cheeper development projects making the game production available for more people.
Showing posts with label Game Developer. Show all posts
Showing posts with label Game Developer. Show all posts
Saturday, December 01, 2007
g a m e . d e v . e v e n i n g
X N A · L E C T U R E · with Dave Mitchell the director of Microsofts xna game developer tool department giving a lecture at Game Developers' Evening at Swedish Game Awards at Royal Institute of Technology. Talking about democratization of game development with easier, shorter, cheeper development projects making the game production available for more people.
Monday, April 30, 2007
i n . t h e . g a m e
Eric Pettersson Lead of Art Department, presented how the art are developed for the games with application of new effects and how the environments was built up in a dessert setting. New methods for the creation of athmospheric light effect was adopted.
Simon Viklund Lead Audio Designer presented how he produces audio content for the Ghost Recon game. Data ecconomy was one of the characeristic topics. An other was how to manage, directional clues in 2D in cooperation with 3D sound.
The PC Gamer Magazine was also represented and made a questionaire survey on the visiting future game developers.
Labels:
Excitera,
Game Developer,
Ghost Recon,
Grin,
KTH,
Tom Clancy
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